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       <dc:date>2012-05-18T19:51:18-07:00</dc:date>
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        <dc:date>2011-12-18T10:31:36-07:00</dc:date>
        <title>Geometric Modeling and Computer Graphics - Information Resources</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=cgjournals&amp;amp;rev=1324233096</link>
        <description>Journals

	*  ACM Transactions on Graphics 
		*  The Visual Computer
		*  IEEE Computer Graphics and Applications
		*  IEEE Transactions on Visualization and Computer Graphics
		*  Computer-Aided Design
		*  Computer Aided Geometric Design
		*  Graphical Models
		*  Computers &amp; Graphics
		*  Computer Graphics Forum
		*  The Journal of Computer Animation and Virtual Worlds 
 until 2004: The Journal of Visualization and Computer Animation
		*  Journal of Computing and Information Science in Engine…</description>
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        <dc:date>2009-05-27T04:32:45-07:00</dc:date>
        <title>DMG seminar</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_2009_5_13_dmg_work&amp;amp;rev=1243423965</link>
        <description>DMG seminar

 Sunday meeting - BU - 12:00 pm - lunch?

sat Oleg meeting - Alexander house - 11:00 am

Kasia arrives on Saturday

real time raycasting

• csg

∘ exists now

∘ is fine for website not for microstruct

• csg blends

∘ bite code</description>
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        <dc:date>2009-04-15T08:56:11-07:00</dc:date>
        <title>Bugs and feature requests</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_bugtrac&amp;amp;rev=1239810971</link>
        <description>HyperFun codebase

Bugs

	*  FRep library: SARDF operations have no parameters, only f1 and f2? Also no examples provided as HF files.
	*  FRep library: BSpline and Bezier primitives have no the order of the control points array explained; also in formula the summation i=0,l etc. seem not correct as “l,m,n - number of control points on each axis”.</description>
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        <dc:date>2012-02-10T09:47:13-07:00</dc:date>
        <title>Recent conferences</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_conference&amp;amp;rev=1328896033</link>
        <description>Name  Abstract deadline  Submission deadline  Notification of acceptance  Conference dates  Place  CGI 2012  n/a  12.02.2012  14.03.2012  12.06.2012-15.06.2012  Bournemouth, UK  SCCG 2012  n/a  01.03.2012  25.03.2012  02.05.2012-04.05.2012  Smolenice castle, Slovakiaia  SPM 2012  25.03.2012  02.04.2012  ??.05.2012  29.10.2012-31.10.2012  Dijon, France  SGP 2012  20.04.2012  27.04.2012  07.06.2012  16.07.2012-18.07.2012  Tallinn, Estonia  Name  Abstract deadline  Submission deadline  Notification…</description>
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        <dc:date>2009-01-29T09:24:00-07:00</dc:date>
        <title>FRep API Discussion</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_frep_api_discussion&amp;amp;rev=1233249840</link>
        <description>Here are some UML-diagrams regarding proposed FRep API.
 We can start our discussions here as well.

Core classes


 Core structures are shown in “FRepBase-with-namespace”. frep is a namespace where only FRep related functionality is placed (other structures are more generic ones used by the core components). New operations (functions) are supposed to be derived from OPERATION_T&lt;T, ID, PARAMS_DESC, RESULTS_DESC&gt;. OPERATION_NODE_T&lt;T&gt; will automatically handle child nodes and their results bas…</description>
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    <item rdf:about="http://www.hyperfun.org/wiki/doku.php?id=fhfint_frep_api_modeller&amp;amp;rev=1230046851">
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        <dc:date>2008-12-23T07:40:51-07:00</dc:date>
        <title>Modeller based on FRep API</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_frep_api_modeller&amp;amp;rev=1230046851</link>
        <description>At the moment Alias Maya 7.0 is used for prototyping and development of the modeller. Code is based on partial implementation of proposed FRep API. Maya Dependency Graph is used to specify and retrieve topological information from Maya


 


Shape modelling

   Custom nodes integrated into Maya help to build FRep tree using FRep API. FRep tree is used to polygonize the surface which is provided back to Maya for rendering:    
 In future it would be possible to integrate custom ray-caster to visu…</description>
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        <dc:date>2009-09-05T03:45:36-07:00</dc:date>
        <title>FRep XML specifications</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_frep_xml&amp;amp;rev=1252147536</link>
        <description>Below is the description of XML format for FRep scenes used by Denis in FRep viewer and by Oleg in Ray-tracer.

File structure

	*  Header
	*  Parameters section
	*  Models section

Header


&lt;?xml version=&quot;1.0&quot; ?&gt;


Parameters section

Bounding box: minX (float), minY (float), minZ (float), maxX (float), maxY (float), maxZ (float)</description>
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        <dc:date>2011-03-04T08:10:44-07:00</dc:date>
        <title>Development Roadmap for Simple Interactive FRep Modeling System</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_hf_interactive_modeler&amp;amp;rev=1299255044</link>
        <description>Development Roadmap for Simple Interactive FRep Modeling System

Oct. 24, 2007

 0.0 Overview

This document defines the necessary components and steps to create a useful free source CAD/M/E modeler for the general public based on FRep and HF. The main purpose of the modeler is interactive creation, editing, viewing, and output of multidimensional objects with attributes (hypervolumes) in the form of HyperFun objects. This will be a general modeler. The modelers future aim is to be applied to a …</description>
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        <dc:date>2008-12-09T08:18:42-07:00</dc:date>
        <title>HyperFun motivation and perspectives</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_hfmanga&amp;amp;rev=1228839522</link>
        <description>Modern computer graphics CG and computer-aided design CAD can produce nice looking 3D pictures with a lot of details. This makes an impression that all problems are solved and improvement can be achieved only using more powerful computers and special graphics processors. However, more close inspection shows that actually CG and CAD are in crisis, because they cannot solve known and serious problems.</description>
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        <dc:date>2010-11-08T08:27:15-07:00</dc:date>
        <title>HOMA'08 book</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_homa&amp;amp;rev=1289233635</link>
        <description>*  Preface
	*  An Implicit Complexes Framework for Heterogeneous Objects Modelling
 Elena Kartasheva, Valery Adzhiev, Peter Comninos, Oleg Fryazinov and Alexander Pasko 
	*  Heterogeneous Object Design: An Integrated CAX Perspective
 X. Y. Kou and S. T. Tan  
	*  The HybridTree: A Hybrid Constructive Shape Representation for Free-Form Modeling
 Rémi Allègre, Eric Galin, Raphaëlle Chaine and Samir Akkouche 
	*  Modelling Function-Based Mixed-Dimensional Objects with Attributes
 Benjamin Schmit…</description>
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        <dc:date>2012-02-11T14:12:43-07:00</dc:date>
        <title>fhfint_modellers</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_modellers&amp;amp;rev=1328998363</link>
        <description>“Implicit”/volume and other modellers of interest  

	*  ImplicitCAD, by Christopher Olah

	*  VGStudio MAX, analysis and visualization of industrial voxel/computer tomography (CT) data by  Volume Graphics GmbH, Germany

	*  3D-Coat, volume sculpting system with tree structure support, see VoxTree tutorial</description>
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        <dc:date>2008-11-24T14:45:20-07:00</dc:date>
        <title>FRep and HyperFun Internal Development Pages</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_orphans&amp;amp;rev=1227566720</link>
        <description>FRep and HyperFun Internal Development Pages

It’s hidden page.</description>
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        <dc:date>2010-03-23T06:58:20-07:00</dc:date>
        <title>Related projects</title>
        <link>http://www.hyperfun.org/wiki/doku.php?id=fhfint_related_projects&amp;amp;rev=1269352700</link>
        <description>Visualization of functions of multiple variables  joint project with the Visualization Lab, MEPhI (in Russian) 

----------

Embedded Implicit Stand-ins for Animated Meshes: a Case of Hybrid Modelling

 Paper:  Embedded Implicit Stand-ins for Animated Meshes: a Case of Hybrid Modelling</description>
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        <dc:date>2008-12-11T09:55:13-07:00</dc:date>
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