#include "colors.inc" camera { location <20, 40, 30> look_at <0, 0, 6> } light_source {<20, 20, -20> color White} background {color DarkSlateGray} isosurface{ function {"HyperFun", library "hyperfun","HF_program=hand.hf, HF_object=hand, x=1, y=2, z=3", <0,0,0,0>} bounded_by{ box {<-30, -30, -30>, <30, 30, 30>}} accuracy 0.01 sign -1 eval texture { pigment { color red 1 green 0.75 blue 0.33 } finish { diffuse 1 phong 0 phong_size 0 reflection 0 } } } plane { <0, 1, 0>, -5 pigment { checker color White, color Black } } text{ttf "c:\WINDOWS\FONTS\Comicbd.ttf","HyperFun",1,x*-0.03 texture { pigment { color red 1 green 0 blue 0 } finish { diffuse 1 phong 0 phong_size 0 reflection 0 } } finish{phong 1 reflection 0.2} scale 4 rotate<30,-60,20> translate <-20, 10, 10> }