HyperFun Applications


Central shape
Augmented Sculpture

In this project, real physical sculptures are modeled and then used for producing new shapes in procedural or interactive ways; and new physical sculptures are created using rapid prototyping technology.
 

 


Modeling the human embryo growth using HyperFun modeling language. Models are generated from 2D central skeletons sketched by hand.
Central shape
Modeling Human Embryo Digestive System
Modeling Human Embryo Brain

 
 

 


Central shape
Animation "Homotopic Fun in 5D Space"

In the animation "Homotopic Fun in 5D space," we present a time-dependent version of bi-directional metamorphosis
 

 


Navigation
Navigation and Carving

This application provides real time navigation and carving in a volumetric scene generated using voxelization of a HyperFun model.
 

 



 
V i r t u a l  S h i k k i 

This application provides 3D visualization (VRML format) of HyperFun models (marked as HF)
of the lacquer ware products (called "shikki") of the Aizu region. These visualizations are a step toward 
virtual conservation of an 800 year traditional craft.


Back to Hyperfun project