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In this project, real physical sculptures are modeled and then used for producing new shapes in procedural or interactive ways; and new physical sculptures are created using rapid prototyping technology.
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| Modeling the human embryo growth using HyperFun modeling language. Models are generated from 2D central skeletons sketched by hand. | |
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In the animation "Homotopic Fun in 5D space," we present a time-dependent
version of bi-directional metamorphosis
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This application provides real time navigation and carving in a volumetric
scene generated using voxelization of a HyperFun model.
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This application provides 3D visualization (VRML format) of HyperFun
models (marked as HF)
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Back to Hyperfun project