In this project we investigate an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. We present some original methods and tools based on the Function Representation of geometric models. We use a specialised computer language HyperFun, which facilitates the modelling of complex objects. As well as presenting computer-generated animated models of pre-existing sculptures, we also show how interesting novel shapes can be generated using the HyperFun system. Here, we outline an early stage of the project development concerned with creating a sculpture-based augmented reality which allows for the interactive participation of the observer.
Real sculptures

Click on the image to run animation (animated GIF, 305K)
Click on the image to run animation (AVI, 672K)
Stereolithography (SLA-3500)
Laminated Object Manufacturing LOM (KIRA Solid Center)
Click on the image to download animation (zipped AVI, 4.5M)
V. Adzhiev, P. Comninos, M. Kazakov, A. Pasko, Functionally based augmented sculpting, Computer Animation and Virtual Worlds, vol. 16, No. 1, 2005, pp. 25-39.
Electronic version: PDF (879K)
M. Kazakov, A. Pasko, V. Adzhiev,
Interactive metamorphosis and carving in a multi-volume scene,
GRAPHITE2003 (Melbourne, Australia, 11-14 February, 2003), ACM SIGGRAPH publication, pp. 103-110.
Electronic version: PDF (2.1 Mb)
V. Adzhiev, P. Comninos, A. Pasko, Augmented sculpture: computer ghosts of
physical artefacts, Leonardo, MIT, vol. 36, No. 3, 2003, pp. 211-219.
Electronic version: PDF (890K)